Hello there, I am
Andrey Denissyuk (Evbishop)
Senior Unity Developer
Multiplayer & Netcode

Unity developer with nearly 6 years of commercial experience, specializing in multiplayer games for PC and mobile.

I worked on Pixel Gun 3D (100M+ downloads) and shipped several Steam games: primary developer on two, solo developer on a third. Before joining game studios, I led a small Unity team at an IT school.

I have built netcode with Netick, Photon Fusion 2, Photon PUN 2, Fish-Net, Netcode for GameObjects and Mirror, set up dedicated servers on Edgegap, integrated Steamworks and Epic Online Services, and spent a lot of time on performance optimization.

Pixel Gun 3D
Unity Developer · Cubic Games · Feb 2026 – Oct 2026 · Android, iOS, PC · 100M+ downloads · Photon PUN 2
Pixel Gun 3D is a first-person multiplayer shooter set in the blocky universe featuring dozens of maps and over a thousand weapons you can use in a variety of game modes.
My tasks included:
  • Working with health metrics to fix performance issues and optimize the performance (code, network, rendering, UI, pooling, resource loading and management);
  • Improving the first time user experience: writing configurable logic that can be remotely A/B tested, such as new or different scene flows, tutorials, bot AI behaviors, visuals, etc.;
  • Working through the game's tech debt, such as removing the need to make a new build in order to add content.
Website
Rise & Reign
Primary developer · JEG Studios · Aug 2024 – Feb 2026 · PC (Steam) · Netick
Rise & Reign is a multiplayer open world survival crafting game similar to Rust and Reign of Kings.
Washed ashore on a strange medieval land, it's up to you to choose your destiny. Harvest resources, craft weapons, and build your kingdom. Raid other players or work together. Serve the king or take the throne for yourself. This land is harsh, can you survive?
I was the primary developer for this project.
My tasks included:
  • Designing and building multiplayer architecture;
  • Implementing new game systems such as pathfinding, AI for NPCs, interactable objects, crafting, kingdoms, guilds, server administration, saving and loading, text and voice chats, game settings, input handling and rebinding;
  • Developing editor tools for simplifying and automating game testing, the building pipeline, versioning, etc.
Store Page
Gatekeeper
Unity Developer · Gravity Lagoon · Apr 2023 – Feb 2024 · PC (Steam) · Fish-Net (migrated from Netcode for GameObjects), Epic Online Services, Steamworks
Gatekeeper is a fast-paced cooperative action roguelite.
Go on a quest to find the stolen Heart of the Universe and shoot your way through the hordes of machine enemies guarding the planetary gates. Play solo or in 4 people co-op and become the next Guardian!
My tasks included:
  • Designing multiplayer architecture;
  • Implementing online co-op multiplayer;
  • Optimizing performance (code, network, rendering, UI, pooling, resource loading and management);
  • Implementing Epic Online Services and Steamworks;
  • Developing new game mechanics and logic.
Store Page
Warmongers
Primary developer · X0D1 Games · Mar 2023 – Oct 2023 · PC (Steam)
Warmongers is a turn-based strategy game with a combat system inspired by Darkest Dungeon.
Choose one of the heroes with their unique armies and go to war against the rest! Make the most of limited resources, explore foreign lands and show your skills in turn-based battles.
I was the primary developer for this project.
I designed and implemented nearly all of the game's systems and overall architecture, which includes, but is not limited to:
  • Turn-based, Darkest Dungeon-like combat;
  • Game's economy;
  • Overland maps and progression between them;
  • Army management;
  • Meta progression.
Store Page
Decent Checkers
Solo developer · personal project · Aug 2022 – Jan 2023 · PC (Steam) · Mirror, Steamworks
Decent Checkers is a project aimed to be the best way to play checkers on Steam.
Checkers is a timeless classic, steeped in rich history. This release supports 4 rulesets and includes PvE, PvP, and puzzle modes. From the casual checkers enthusiast to the competitive master, this game is sure to provide hours of entertainment and mental stimulation.
I was the sole developer for this project.
I have designed and developed everything that was required for a released commercial product, including things like:
  • Steamworks API;
  • Online multiplayer using Mirror;
  • PvE matches against a self-written AI with multiple difficulties;
  • Puzzle mode;
  • Support of multiple rulesets for the game;
  • UI, animations, visuals, music, settings, saves, controller support and so on.
Store Page
You can take a look at some of the code I wrote for my smaller projects on my Github ↗