Unity developer with nearly 6 years of commercial experience, specializing in multiplayer games for PC and mobile.
I worked on Pixel Gun 3D (100M+ downloads) and shipped several Steam games: primary developer on two, solo developer on a third. Before joining game studios, I led a small Unity team at an IT school.
I have built netcode with Netick, Photon Fusion 2, Photon PUN 2, Fish-Net, Netcode for GameObjects and Mirror, set up dedicated servers on Edgegap, integrated Steamworks and Epic Online Services, and spent a lot of time on performance optimization.